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Call for: Production Hands & Artists

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Giants Animation Currently Hiring

These are full-time positions.

Giant Animation are currently hiring production hands and artists. They are looking for a full time Production Coordinator, 4 Pre-Vis artists and 1 3d Studio Max Rigger. Please see below for descriptions and how to apply.

To Apply: send your C.V. and showreel to ‘jobs@giant.ie’. When applying put the job title in the subject line.

Production Coordinator
Experience Required: 1+ years

Requirements:

-Provide production support to the animation team.
-Maintain development schedules, tracking of tasks and progress.
-Work with development teams to estimate scope of project work.
-Pursue objectives and deliverables.
-Help manage the flow of assets and information between disciplines and team members.
-Identify and resolve production issues.
-Prepare production reports.
-Ensure meetings are properly documented and actioned.
-Describe bugs and problems clearly and concisely.
-Assign and track tasks using our in-house project tracking tools.
-Work with development teams to help prioritize tasks.
-Assist development teams in identifying and resolving issues preventing progress.

Qualifications/Skills:

-Effective and self-motivated communicator with excellent written and verbal communication skills.
-Have a genuine enthusiasm for making and playing all types of video games.
-Have strong time management skills with the ability to focus and prioritize in a fast-paced work environment.
-Be a collaborative and dynamic team-player who is able to work with many different types of personalities.
-Ability to work autonomously, and manage and prioritize their own work load.
-Ability to communicate and comprehend technical information in both written and oral form.
-Proficiency in Microsoft Project, Excel, Perforce and project/bug tracking applications is desirable

 

3DS Max Rigger
Experience Required:
2+ years

Requirements:

-Design, create, test and maintain character and prop rigs / setups.
-Work with modellers to create a model that meets technical needs.
-Collaborate with animators to design motion controls.
-Develop new techniques and processes to solve character production challenges.
-Capable of writing pipeline tools to streamline the setup process.
-Work with production management to prioritize production tasks.
-Good Communication skills and ability to work interactively with production and other departments to solve production challenges.
-Ability to rig characters / objects in a realistic or cartoon manner

Qualifications:

-In depth knowledge of 3DS Max is essential, preferably with 2 years industry experience.
-Strong understanding of human and creature anatomy and locomotion.
-Good understanding of MaxScript
Experience with setting up rigging pipelines while being able to follow guidelines.
-The ability to show initiative, working both by themselves and in a team.

 

3D Studio Max Layout / Pre-Viz Artist
Experience Required: 2+ years

Requirements:

-Establish the staging, camera placement, and camera moves for each shot.
-Establish rough character placement and posing for each shot.
-Assess 2D storyboards / animatics and translate them in to 3DS Max files that are compatible with all subsequent parts of the pipeline.
-Work with Modelling and 3D FX departments to help create work that looks best on screen and solve any production challenges that may arise.
-Collaborate with Editors to establish the timing of all aspects of each project.
-Collaborate with animators to adapt cameras that need further enhancing during production.
-Work with production management to prioritize production tasks.
-Good Communication skills and ability to work interactively with production and other departments to solve production challenges.
-Establish a solid infrastructure for X-reffing background models.

Qualifications:

-In depth knowledge of 3DS Max is essential, preferably with 2 years industry experience.
-Strong understanding of the principles of cinematic staging, blocking, camera work and continuity.
-Experience with Layout pipelines while being able to follow guidelines.
-The ability to show initiative, working both by themselves and in a team.
Bonus skills:

-Experience as an animator
-Experence with live-action film-making camera work.
-Good communication skill and ability to work interactively with production and other departments to solve production challenges.
-Ability to rig characters/objects in a realistic or cartoon manner.